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Nope, ‘Grand Theft Auto Online’ And Its DLC Cannot Be Stopped

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chris-littlechild - March 16, 2016

  You know how it is with the big ol’ blockbuster ballbusting AAA games these days. It’s all about the DLC, the extortionate season passes, those sorts of shenanigans. Locking away content that’s been on the disk since launch, so it can be sold for a little more cashtacular later? Sure, why not? 

You know what they say. If it isn’t broken, don’t fix it. If it is broken, release that mothereffer anyway, and fix it at some undisclosed later date when you can be assed to. And probably not for free, either. Look at Street Fighter V, for instance, which just recently arrived as half a game.

Not many games, as a thousand raging Internet message boards will tell you, do DLC right. One that does, I’d say, is Grand Theft Auto V. Rockstar have been giving us regular lil’ updates, for zero dollars, since the game first hit way back. They’re still going strong (although not on last-gen systems).

The Lowriders: Custom Classics pack hit the game yesterday, bringing the usual new content we expect from these things. Two new weapons in the Double Barrel Shotgun and Compact Rifle, new accessories and clothing and the latest adversary mode, Sumo.  

Have a closer ogle over at IGN


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