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bill-swift - July 10, 2012
When Forge mode debuted a few years back in Halo 3 a few years back it was a great opportunity for all of those blabbermouths who always complain about what the game's designers have given them to actually do better. Once again, the challenge is on for Halo 4 and the boys at Destructoid are flowing with the facts and video.
Using a very stripped down set of tools, users could actually build their own levels of Halo, even using specialized pieces like jet catapults. For 90 percent of Halo players out there Forge mode has been something to dabble in but not stick with because making games is tougher than it looks. Most everybody I know has a handful of incomplete custom levels sitting on their hard drives taking up valuable Madden 12 instant replay space. Or is that just me?
Anyway, I'm convinced map editors in general, including Forge mode, were more about the designers at Bungie (now 343 Industries) wanting to communicate just how difficult it is to create games because you have to make so many correct decisions to make something useful let alone fun. Like when your parents punish you for underage drinking by forcing you to finish a bottle of whiskey by yourself. Or is that just me again?
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