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chris-littlechild - September 15, 2016
 Season passes, Ego-friends. Season mothereffin’ passes. What the hell is it with these things? What kind of world are we living in? The kind where you’ll be playing Sesame Street’s Cutesy-Ass Alphabet Game with your son/daughter, get to I, then be told you need to buy Big Bird’s Big Ol’ Update Pack to unlock the rest of the letters. X, Y and Z exclusive to Bert and Ernie’s Input Your Papa’s Credit Card Details Here Pack. Â
It’s outrageous BS, is what it is. These days, you can’t really buy a big release without these mandatory money-spinners tacked on. You even see them being announced and hawked before the game itself, just so publishers and devs can get themselves a head start on the chiselling.
Take an ogle at one of Xbox One’s releases of the year, Gears of War 4. The celebrated TPS series is kind of a big deal around these parts, so you can bet that it’s got itself a season pass all lined up and ready to go already. And you’re winning that bet, buddy boy, because it does, and here comes the skinny.
What does your $50 get you? Firstly, the VIP Vintage Pack. This gives you all the new maps (there’ll be 24 altogether, eventually), a new character, and, natch, some dumbassily useless weapon skins.
If you’ve haven’t already had to change your undercrackers in excitement, next up is the ‘Starter Air Drop.’ This gives you a pack of about 85 booster cards (Halo 5 REQ style), for use across the game’s modes. Finally, the exclusive Developer Playlist lets you try out maps and modes before they hit the game proper.
So there it is. Consider yourselves enlightened. If you're not up with this whole Gears of War thing, check out our Egotastic guide to the series to get yourself up to speed before next month's release.
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