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chris-littlechild - August 19, 2014
Elsewhere at the show, some of the big next-gen names were flaunting their wares. One that's always a ball-busting highlight is Assassin's Creed, Ubisoft's much ballyhooed stealth 'em up.
The previous release, Black Flag, took the series to all kinds of odd, piratey places. Why we were suddenly drinking rum and blowing the balls off of any ship that dared approach us was a mystery, but we went with it. You haven't lived until you've man-tacularly whipped your shirt off and hunted a big ol' shark with a harpoon, after all.
The question, then, is how will Assassin's Creed: Unity build on the huge, dynamic parkour playground that was the last game?
With an addition dose of badassery, apparently. Here's creative director Alex Amancio, introducing us to one of Unity's early missions. It's a merry, homicidal romp through Notre Dame, complete with all the ‘confessional kills' and death-defying leaps into wheelbarrows full of horsecrap you could ask for.
Watch as dynamic sub-objectives and other fancy-ass new tricks are showcased.
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