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chris-littlechild - May 13, 2016
 Ah, Kinect. I just know you’re going to be consigned to the great mound of shit-tastic gaming peripherals in the sky. I imagine a forgotten landfill somewhere, with a bunch of Virtual Boys, ROB the Robots and such nestled away among the used condoms and hypodermic needles. Â
Kinect started off as an impressive novelty, much like the Wii and that sort of thing. It was a response to Nintendo’s own motion-sensing witchcraft, and brought us a similar sort of experience. Y’know, grandmas who haven’t tried ‘one of those game things on the telly-box’ in their lives, flailing the Wiimote around in Bowling. That, and kids heaving the controller straight through the set because they were too into Wii Baseball, was what it was all about.
When Xbox One hit, the Kinect took a sinister turn. It was originally bundled with the system by default, unavoidable, and there was talk of Microsoft spying on us through it. Imagine George Orwell’s Nineteen Eighty-Four, only with Bill Gates watching us play Call of Duty in our undercrackers, and you’ll understand the kind of panic the device instilled in us all.
For all these reasons, there’s been little dedicated support for the peripheral. Don’t worry though, because Kung-Fu for Kinect is here --way freaking late to the party-- to fill the great gaping void we all had in our lives.
I didn’t know Kinect was still a thing either, but here it is. If you too want to party like it’s 2005, check this out:
Via Kotaku.
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