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bill-swift - January 20, 2016
As any nerdly gamer will tell you, 1998 was a damn good year for video games. This was the year of Ocarina of Time and Grand Turismo, of Pokemon Red and Blue and Metal Gear Solid. There were more highlights too, like Parasite Eve, Resident Evil 2, Tomb Raider III and, y'know, Spyro the Dragon. Needless to say, good freaking times were had by all.
Of all of that, Metal Gear Solid would be my favorite. It's still among my top games of all time, and you can wager your wang that it always will be. This bad boy was lightyears ahead of its time, and kicked off –well it didn't start it, but it sure popularized it—a legendary franchise and the stealth genre itself.
Personally, I find it just as great to play today as it was almost twenty years ago. The issue being, natch, that twenty-year-old PS1 games look like utter, utter shit. Remember Final Fantasy VII and it's ghastly-ass giant-head/leg characters that made the elephant man look like a flawless Gucci model? Metal Gear isn't quite that bad, but still eyeball-shrivellingly awful by today's standards.
Over Spain way, ballsy fans are taking steps to remedy that. Their Shadow Moses Unreal project is slowly remaking the classic game in Unreal Engine 4, and it's a beautiful thing:
I'm sure Konami are dispatching a couple squadrons of their winged maneating lawyer-monkeys after these guys as we speak, but still. They are in some sort of talks with the company, so let's see if anything comes of this.
Via Destructoid.
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