ADVERTISEMENT
GAMING
chris-littlechild - April 27, 2016
It’s hard to get away from all things Doomtastic just now. The long-awaited and hyped-till-it-can-be-hyped-no-effing-more reboot hits in a couple weeks (May 13), and we’ve been up to our ‘nads in promo trailers and such.
Still, that’s not the only be big deal happening in the Doom world. Just lately, John Romero –co-creator of the legendary original—has been tweeting about making a return to shooters. That new Doom level he dropped recently proved that he’s lost none of his old magic. The same applies to his hair; he looks just as much like a kind of badass Weird Al as he always did.
Anywho, yes. Now we’ve finally got more details on this enigmatic new project. Romero is collaborating with fellow id Software founder Adrian Carmack to bring us Blackroom, under the new Night Work Games banner. As The Paranoid Gamer reports, the team describe the game as ‘…a throwback to classic FPS gameplay with a mixture of exploration, speed and weaponized combat. Blackroom is said to utilize fast, skillful movement to dodge enemy attacks, circle-strafe foes and rule the air. The game is being designed to include single and multiplayer modes. The plan is to power the game with the Unreal Engine 4, which will be fully moddable on PC.’
Romero went on to describe Blackroom as ‘exactly the type of game we think a lot of shooter fans want. It’s the type of shooter we’re known for, and the type of game we love to play ourselves. It’s a skilful shooter, from movement to weapon and map mastery.’
I'm on board already, but Carmack’s input was the cherry on top of the sweet, sweet, super-violent-sounding cake: ‘...because of the BLACKROOM’s setting, we have a lot of freedom to create environments that players might not expect in an FPS. BLACKROOM technology lets its users enter just about any universe imaginable, and gives them the power to alter the world. That gives me lots of artistic freedom.’
Well, color me freaking interested. There’s a damn long road to release, with a winter 2018 estimate, but it sounds like there’s the foundation for something great here. For a lil’ more on Blackroom and how funding is faring, check out the game’s Kickstarter.
Session expired
Please log in again. The login page will open in a new tab. After logging in you can close it and return to this page.