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GAMING
chris-littlechild - September 30, 2014
Horror films and horror games aren't all that, y'know, scary. We don't say this because we're manly man-beasts with gonads of steeliest steel, who fear nothing and no-one (we are, naturally, but that's moot). More because we're big ol' cynical bastards.
We've seen it all before. The half-assed jump scares, the dumbasses cruising through dimly-lit hallways just begging to get their scalps chewed on... enough already.
We need a real balls-out atmosphere, a tangible threat. Something to really be assed about. And that's a Xenomorph's forte, right there. If you saw them comin' outta the goddamn walls, you'll know that those guys don't eff around. If anything will creep you the hell out on a lonely spacecraft, these angry buggers will.
And that's just what Alien: Isolation is trying to exploit to the hilt. It's the Nemesis effect: being essentially powerless against something that could burst through the freaking wall/air vent/wherever else at any time, who wants that? That's a recipe for fouled undercrackers, right there.
How will you survive? No idea, but screaming for Grandma probably won't do it.
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