ADVERTISEMENT
chris-littlechild - September 24, 2016
 Back in the schoolyard, we were always straight with the snark. We shot from the hip. We didn’t eff around with passive aggressive whining and bitching behind peoples’ backs. If we had an issue with someone, we just went straight up to their faces and told them that their mama was fat and they weren’t allowed to play with us at recess. Â
Well, sure, the pacific aggressive bitching was an option too, but generally, this was the honorable way. This was how things were done. Today in the gaming world, it looks like it still is.
There’s a lot of PS4 Pro and Xbox Scorpio talk flying around just now. They’re trending all over the place, and they’re vying for our attention. As far as Microsoft and Sony are concerned, that means trash talk-amundo. Nerdly tech specs trash talk, granted (man, ‘teraflop’ is a funny word), but that’s still kinda cutthroat in its own special way.
On that note, here comes Albert Penello (senior director of product planning and management at Xbox) again. Apparently, that middle finger he gave the freshly-revealed Pro a couple weeks back wasn’t the end of it.
In a new interview with Eurogamer, he spoke about the future of Xbox and gaming in general, 4k Blu-Ray, 1080p vs 900p, all this good stuff. Here’s a lil’ excerpt:
‘We had to pick a number. Why did you choose six teraflops? Why did you choose 320Gb/s in memory bandwidth? What's the point of those numbers? The point of those numbers was to deliver Xbox One-quality games in 4K. That's the point of those numbers. But we're not going to dictate to developers that that's how they have to use that power.’
If that sort of talk means anything to you, you check out the full interview with Penello back at the link.
Session expired
Please log in again. The login page will open in a new tab. After logging in you can close it and return to this page.