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chris-littlechild - February 20, 2016
I'll be honest with you now. Here's my confession, Ego-man to Ego-man. I quite enjoyed the Resident Evil movies. Even the animated ones. Maybe you did, too. You don't have to admit it, but I'll imagine you did just so I feel a little less alone.
After all, you know how it is with movie adaptions of video games. If you don't, I'll tell you: they suck. Not every time, granted, but almost. The director of ballaches like Alone in the Dark earned himself the nickname Uwe ‘Boll-ocks' Boll for his efforts, which probably tells you all you need to know.
The good news is, the makers of these movies know that they're horrible, and they want to change their ways. A couple of them do, at least.
At the DICE Summit yesterday, Adrian Askarieh (Hitman, Agent 47) and Roy Lee of The Lego Movie fame gave their thoughts on how to make these film adaptions work. First up? Keeping a balance between respecting the source material and mass appeal.
"The way I've done it is to include the original IP holders in the creation of the movie itself," Lee said, "…so that you make sure that you have everything you can that appeals to the core gamer [while also helping them] accept the changes that are required to make it into a movie." (GameSpot).
"The biggest problem," he continued, "is not having the creators involved. Marvel became Marvel once they started creating their own movies."
GameSpot goes on to remind us that Askarieh's own Agent 47 was one of the most critically craptacular video game movies of all time, so if anyone's got to know how to improve… The question is, can we expect genuine Hollywood magic from his upcoming Deus Ex movie?
No, no we can't.
Via GameSpot.
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