ADVERTISEMENT
GAMING
chris-littlechild - June 18, 2016
Oh, holy hell. Every E3, there’s always a surprise or two, a nutty concept for a game that comes right out of no-damn-where and sucker punches you square in the ‘nads. But this? This, I was not prepared for. Suck on this for a novel concept: a game set… in a zombie apocalypse.
I know, right? This is freaking revolutionary, right here. The industry’s been up to its eyeballs in festering shamblers of late, whether we’re mowing them down by the thousand in arcade shooters or stealthing our way through landscapes full of them in survival games. If you’re still dropping this kind of stuff on us, you’ve got to at least do it with style, and mix it up a little.
Over at the PlayStation booth, we got a look at Days Gone. This open world action adventure is set two years after a global pandemic that turned most of humanity into ‘freakers.’ Spoiler: there are lots of these things, and they aren’t your buddies.
That’s a story we’ve heard lots of times before. The hook is, there really goddamn are a lot of freakers. Key to your survival is using every aspect of Days Gone’s destructible environment to escape the horde.
‘This is where Days Gone shined,’ IGN reports. ‘The game is gorgeous to begin with, but seeing literally hundreds of Freakers on screen running toward you is overwhelming and terrifying. We saw Deacon crafting Molotov cocktails à la The Last of Us, blowing up oil drums, knocking down obstacles and doing generally anything else he could to obstruct the terrifying horde on his tail. At one point, Deacon runs through the upper level of a workshop, eventually coming to a bridge. After he runs across, he turns and shoots the bridge just as the horde begins to cross it, sending dozens of Freakers careening toward the ground.’
I'm not sure just yet, but this is one to file in the 'maybe' drawer at any rate. Check out the game in action below, if you fancy getting your freak on.
Session expired
Please log in again. The login page will open in a new tab. After logging in you can close it and return to this page.