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bill-swift - January 19, 2016
Because apparently, it's official Double-Dippin' Demon-Dustin' Doom Day here at Ego games HQ. And why the hell not? I like Doom and I sure like alliteration, so I'm running with this.
So, yes. Doom. The legendary shooter was a hell of a thing back in 1993. It plastered revenant eyeballs and hunks of cacodemon intestine all over the gaming landscape, and paved the way for a spangly new genre of video game now called the FPS. You may have heard of it.
Like the best classic games, every inch of Doom is iconic. The music, the roars of the enemies, the shriek of the doors… it's all unmistakable, and it all gives you a warm, glow-y glow of nostalgia in the mansack area. Fans are eagerly ogling new footage of the upcoming reboot (and rightly so, because there's a lot of badassery coming our way right here), but let's not forget our roots. Doom's co-creator hasn't.
Yep, John Romero hit Twitter on Friday with this little Dropbox doozy:
https://twitter.com/romero/status/688054778790834176[/embed/
His first Doom stage in two decades was, Eurogamer reports, "a warm-up", which corroborates a statement he made a year-and-a-half ago about working on a new shooter.' Which is great news. Judging by the evidence, the guy sure knows his shooters.
Romero describes his Doom stage thusly:
"After exiting the Computer Station you knew the worst was up ahead. You still hadn't reached the place where the demons were coming from. The steel door shuts behind you as you realise you're there; you're at the Phobos Anomaly. Cracks from hell are all over the place as seepage from the portal invades the entire installation. Now it's time to find the portal and stop the demons from coming through. You know UAC had hundreds of scientists working at a high-tech lab somewhere."
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